Run-planning guides
Mugen Depth, combat, controls and the early game.
Unofficial fan guide
夢幻桜楼閣
A fan-made guide to Eternal Palace Sakura, the 3D action roguelite from Denneko Yuugi. We start with the decision that shapes every run: when to push Mugen Depth, and when to spend HP in a Sakura Room to bring it down.
Illustration of the risk-and-reward idea, not game data.
Start here
Bosses
What we know about the Sakura Pavilion Floor 5 boss: Beastfang Maru (牙獣丸), fight reports, HP bar examples, and unverified drops.
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Guides
Steam lists 67 achievements for Eternal Palace Sakura. Here are the Art and Attribute unlock names we could confirm, with Japanese pairs where available.
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Guides
How one Eternal Palace Sakura run works: branching map rooms, post-fight rewards, save rules, demo on Steam, and what to learn first—without unverified tips.
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Guides
Early Arts and Attributes GameWith and English reviews suggest for Eternal Palace Sakura—compiled with sources, not a wiki tier list or hands-on ranking.
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Guides
How AP, Arts, Tension, Over Arts, dodge, shield, and Burst work in Eternal Palace Sakura—with sourced basics from GameWith and English reviews.
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Guides
Default PC keyboard and mouse bindings plus known gamepad behavior for Eternal Palace Sakura, with every binding tied to its source.
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Guides and reference pages, grouped by what you are trying to do.
It is the one system that changes how every other choice in a run plays out.